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26 changes: 26 additions & 0 deletions content/news/024/index.md
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Expand Up @@ -278,6 +278,32 @@ programming with Godot and Rust!

[godot_egui]: https://docs.rs/godot_egui/

### [wgpu]

![Franzplot on wgpu](./franzplot_scene.gif)

Following the [Family Reunion] initiative, [wgpu] team has been busy rebuilding
the graphics infrastructure. The new D3D12 backend has been merged, which
concludes the trip of moving (or rewriting?) all of the implementation into
Rust. In addition to a "lean and mean" implementation of the host API side,
which turned out to match the WebGPU API very well, the new backend works with
[naga] exclusively for generation of HLSL shaders.
This is in contrast with gfx-backend-dx12, which only supported SPIRV-Cross.

The team also wrote the blog post [Release of v0.9 and the Future of wgpu].
One of the interesting bits is `gfx` repository switching to
maintenance mode.

Last but not the least, Francesco Cattoglio described their adventure
with rewriting [Franzplot] on a new blog hosted by the wgpu team. This blog will
accumulate stories of wgpu users and their interesting projects.

[wgpu]: https://github.com/gfx-rs/wgpu
[naga]: https://github.com/gfx-rs/naga
[Family Reunion]: https://gamedev.rs/news/023/#wgpu-family-re-union
[Release of v0.9 and the Future of wgpu]: https://gfx-rs.github.io/2021/07/16/release-0.9-future.html
[Franzplot]: https://gfx-rs.github.io/stories/franzplot.html

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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