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24 changes: 24 additions & 0 deletions content/news/026/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -169,6 +169,30 @@ as [several key differences remain].
[a single change in boilerplate code]: https://github.com/PSteinhaus/PSteinhaus.github.io/blob/main/ggez/web-examples/README.md#ggez-animation-example
[several key differences remain]: https://github.com/ggez/good-web-game#differences

### [Starframe]

![physically-connected groups of primitives are framed with rectangles](starframe-islands.jpeg)
_Grouping bodies into disjoint "islands"_

[Starframe] by [@moletrooper] is a work-in-progress game engine for physics-y
sidescrolling 2D games.

This month, a lot of work was done on optimizing the physics engine.
Most importantly, [spatial partitioning was added][sf-grid-tweet] to speed up
collision detection. Also notably, [a graph algorithm was
implemented][sf-island-tweet] to divide the world into disjoint islands,
enabling some parallelism and skipping of computations.

Starframe's physics is now very close to game-ready, and it no longer makes
sense to work on the engine without a concrete project to use it.
Thus, work has begun on a platformer based around connecting things with ropes.
More details to be shown soonish!

[Starframe]: https://github.com/MoleTrooper/starframe/
[@moletrooper]: https://twitter.com/moletrooper
[sf-grid-tweet]: https://twitter.com/moletrooper/status/1432441648890449920
[sf-island-tweet]: https://twitter.com/moletrooper/status/1438877808412008450

## Learning Material Updates

## Tooling Updates
Expand Down
Binary file added content/news/026/starframe-islands.jpeg
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