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35 changes: 35 additions & 0 deletions content/news/030/index.md
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## Engine Updates

### [godot-rust][gd-github]

godot-rust ([GitHub][gd-github], [Discord][gd-discord], [Twitter][gd-twitter])
is a Rust library that provides bindings for the Godot game engine.

The start of 2022 is a good opportunity to showcase a few godot-rust games
in development. More info is available in [the book][gd-book-games].

![godot-rust example games](godot-rust-games.jpg)

Using custom builds of the Godot engine involved quite a bit of ceremony
in the past: manual CLI invocations, code replacement and re-wiring
of the `gdnative-bindings` subcrate. The approach has been fundamentally
overhauled, and is now as simple as specifying the crate feature `custom-godot`
([#833][gd-833]). The library will automatically look for a `godot` executable
in the system path (or a `GODOT_BIN` environment variable), and regenerate
`api.json`. This makes using older or module-extended Godot versions a breeze.

Latest `master` branch has now been updated to support Godot 3.4 out of the box
([#829][gd-829]).

Upcoming godot-rust version 0.10 seems to be finally on the horizon, with only
a handful of tasks left ([#842][gd-842]). A changelog since v0.9.3 is now
available. The continous stream of small improvements here and there has led
to a sizable list! ([#845][gd-845])

[gd-833]: https://github.com/godot-rust/godot-rust/pull/833
[gd-829]: https://github.com/godot-rust/godot-rust/pull/829
[gd-842]: https://github.com/godot-rust/godot-rust/issues/842
[gd-845]: https://github.com/godot-rust/godot-rust/pull/845
[gd-github]: https://github.com/godot-rust/godot-rust
[gd-discord]: https://discord.com/invite/FNudpBD
[gd-twitter]: https://twitter.com/GodotRust
[gd-book-games]: https://godot-rust.github.io/book/projects/games.html

## Learning Material Updates

## Tooling Updates
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