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54 changes: 54 additions & 0 deletions content/news/030/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -114,6 +114,35 @@ fixes and additions:
[Vangers]: https://www.gog.com/en/game/vangers
[@kvark]: https://github.com/kvark/

### [Way of Rhea][wor]

![way of rhea capsule image](wor-capsule.jpg)

[Way of Rhea][wor] is a puzzle adventure with hard puzzles and forgiving
mechanics being produced by [@masonremaley][wor-mason-remaley] in a custom Rust
engine. It has a demo available [on Steam][wor].

Latest developments:

- [Making Your Game Go Fast by Asking Windows Nicely][wor-fast] was published,
discussing Windows specific performance tweaks in Way of Rhea's engine
- Work started on the Snowcrab + Teleporter puzzles, completing nearly all the
puzzles in the main game
- Work began on art for The Professor (pictured left), Shrew, and Hermes
- Work began on artwork for the Mushroom Biome, and continued on the Hub World
- The narrative was reworked, and the dialogue system was improved
- The main menu, pause menu, and option screen UIs were replaced

You can stay up to date with the latest Way of Rhea developments by
[following it on Steam][wor], signing up for [their mailing list][wor-newsletter],
or joining [their Discord][wor-discord].

[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n30
[wor-mason-remaley]: https://twitter.com/masonremaley
[wor-newsletter]: https://www.anthropicstudios.com/newsletter/signup
[wor-fast]: https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/
[wor-discord]: https://discord.gg/JGeVt5XwPP

## Engine Updates

### [godot-rust][gd-github]
Expand Down Expand Up @@ -153,6 +182,31 @@ to a sizable list! ([#845][gd-845])

## Learning Material Updates

### [Making Your Game Go Fast by Asking Windows Nicely][awn-post]

[![A speed limit sign labeled 45 FPS](awn-header.jpg)][awn-post]

[Mason Remaley][awn-mason-remaley] published [a blog post][awn-post] covering
Windows specific performance tweaks employed in his Rust game engine:

> Normally, to make your software go faster, it has to do less work. This
> usually involves improving your algorithms, skipping work the user won't see,
> factoring your target hardware into the design process, or modifying your
> game's content.
>
> We're not talking about any of that today. This post is a list of ways to make
> your game run faster on Windows–without making any major changes to your
> game's content, code, or algorithms.

You can read more [here][awn-post].

_Discussions:
[/r/rust_gamedev][awn-rust-gamedev]_

[awn-mason-remaley]: https://twitter.com/masonremaley
[awn-post]: https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/
[awn-rust-gamedev]: https://www.reddit.com/r/rust_gamedev/comments/s393sx/making_your_game_go_fast_by_asking_windows_nicely/

## Tooling Updates

### [Nodus][nodus-github]
Expand Down
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