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27 changes: 27 additions & 0 deletions content/posts/newsletter-008/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,33 @@ _Discussions: [/r/rust](https://www.reddit.com/r/rust_gamedev/comments/foywc6/an

[assets_manager]: https://github.com/a1phyr/assets_manager

### [three-d] v0.1

[three-d] is a renderer which targets both desktop (OpenGL) and web
(WebAssembly + WebGL2) which makes it possible to develop a 3D application on
desktop and easily deploy it on web.

This month [three-d v0.1][three-d-v0-1] was released.
Main features:
- Thin and low-level graphics abstraction layer which maps one-to-one with the
OpenGL/WebGL2 graphics APIs.
- Medium-level modular abstractions of common graphics concepts.
- Deferred renderer with high-level components.
- Default windows for easy setup.

It is possible to build your own rendering features from low- or medium-level
components and combine with other high-level features, so you can already now
make some cool stuff. See for example these [examples][three-d-examples].

![Lighting example](three-d-lighting.png)

![Spider example](three-d-spider.png)

[three-d]: https://github.com/asny/three-d
[three-d-examples]: https://asny.github.io/three-d/
[three-d-v0-1]: https://crates.io/crates/three-d


## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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