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[WIP]: DRY sampling #16695
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[WIP]: DRY sampling #16695
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this check should ideally be moved to a gpu_input_batch property like penalties.
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There is a longer discussion within the #bounty-program long thread in Slack - but I think Nick was saying he wanted it to be part of extra args. I'm not quite familiar with the codebase itself, but DRY essentially works like other penalties and has a few params. It'd be great if it's a first class sampler where things like dry_multiplier, etc are just passed into the engine like repetition_penalty is. I'm fairly confused about the passing of extra args myself since some part of it reads to me like it's not integrated fully yet? But the Slack thread and latest messages were what I was going by.
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@0xymoro apologies for the confusion. As @NickLucche says, the state that only depends on the current set of requests and their parameters, should go in
InputBatch
here (you can see the state associated with other sampling params there).Then, add logic in the
add_request
method to update this state based on your own request parameters that you can retrieve fromrequest.sampling_params.extra_args
.Logic should also be added to the
remove_request()
,swap_states()
andcondense()
methods to remove/reorder the requests within the preallocated state, and to_make_sampling_metadata()
to update the SamplingMetadata based on the current (changed) state in the input batch.All of this is what #13360 aims to abstract/encapsulate into the LogitProcessor interface.