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drivers: display: sdl: Ensure draw is performed from init thread #87883
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drivers: display: sdl: Ensure draw is performed from init thread #87883
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Honest question: Given that it seems this sdl_thread is a thread meant only to call the bottom , how do you expect this to happen?
(same comment for sdl_display_blanking_*)
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Very good question. Currently the handling of input events happens in another thread:
https://github.com/zephyrproject-rtos/zephyr/blob/main/boards/native/common/sdl/sdl_events.c#L20
So when adding logging to see where write, SDL event handling and input callback are invoked I get this:
I feel like this needs to also happen within the sdl thread that I am adding here, since there is also manipulation of the renderer going on within
sdl_handle_window_event
(https://github.com/zephyrproject-rtos/zephyr/blob/main/boards/native/common/sdl/sdl_events_bottom.c#L16) . Eventually this means thatsdl_input_callback
callback will happen in the same thread assdl_display_write
if one selectsCONFIG_INPUT_MODE_SYNCHRONOUS
. Currently since the msgq can only hold one item this would be an issue, I think. Maybe @Finomnis can chime in here since this concern was originally raised by him.