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Factor transformations into position and area for shapes' accessible outputs - addresses #4721 #6122

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73 changes: 55 additions & 18 deletions src/accessibility/outputs.js
Original file line number Diff line number Diff line change
Expand Up @@ -347,8 +347,8 @@ p5.prototype._accsOutput = function(f, args) {
//get lenght
include.length = Math.round(this.dist(args[0], args[1], args[2], args[3]));
//get position of end points
let p1 = _getPos([args[0], [1]], this.width, this.height);
let p2 = _getPos([args[2], [3]], this.width, this.height);
let p1 = this._getPos(args[0], [1]);
let p2 = this._getPos(args[2], [3]);
include.loc = _canvasLocator(middle, this.width, this.height);
if (p1 === p2) {
include.pos = `at ${p1}`;
Expand All @@ -363,11 +363,11 @@ p5.prototype._accsOutput = function(f, args) {
//make color fill
include.color = this.ingredients.colors.fill;
//get area of shape
include.area = _getArea(f, args, this.width, this.height);
include.area = this._getArea(f, args);
}
//get middle of shapes
//calculate position using middle of shape
include.pos = _getPos(middle, this.width, this.height);
include.pos = this._getPos(...middle);
//calculate location using middle of shape
include.loc = _canvasLocator(middle, this.width, this.height);
}
Expand Down Expand Up @@ -422,33 +422,40 @@ function _getMiddle(f, args) {
}

//gets position of shape in the canvas
function _getPos(args, canvasWidth, canvasHeight) {
if (args[0] < 0.4 * canvasWidth) {
if (args[1] < 0.4 * canvasHeight) {
p5.prototype._getPos = function (x, y) {
const untransformedPosition = new DOMPointReadOnly(x, y);
const currentTransform = this._renderer.isP3D ?
new DOMMatrix(this._renderer.uMVMatrix.mat4) :
this.drawingContext.getTransform();
const { x: transformedX, y: transformedY } = untransformedPosition
.matrixTransform(currentTransform);
const { width: canvasWidth, height: canvasHeight } = this;
if (transformedX < 0.4 * canvasWidth) {
if (transformedY < 0.4 * canvasHeight) {
return 'top left';
} else if (args[1] > 0.6 * canvasHeight) {
} else if (transformedY > 0.6 * canvasHeight) {
return 'bottom left';
} else {
return 'mid left';
}
} else if (args[0] > 0.6 * canvasWidth) {
if (args[1] < 0.4 * canvasHeight) {
} else if (transformedX > 0.6 * canvasWidth) {
if (transformedY < 0.4 * canvasHeight) {
return 'top right';
} else if (args[1] > 0.6 * canvasHeight) {
} else if (transformedY > 0.6 * canvasHeight) {
return 'bottom right';
} else {
return 'mid right';
}
} else {
if (args[1] < 0.4 * canvasHeight) {
if (transformedY < 0.4 * canvasHeight) {
return 'top middle';
} else if (args[1] > 0.6 * canvasHeight) {
} else if (transformedY > 0.6 * canvasHeight) {
return 'bottom middle';
} else {
return 'middle';
}
}
}
};

//locates shape in a 10*10 grid
function _canvasLocator(args, canvasWidth, canvasHeight) {
Expand All @@ -469,7 +476,7 @@ function _canvasLocator(args, canvasWidth, canvasHeight) {
}

//calculates area of shape
function _getArea(objectType, shapeArgs, canvasWidth, canvasHeight) {
p5.prototype._getArea = function (objectType, shapeArgs) {
let objectArea = 0;
if (objectType === 'arc') {
// area of full ellipse = PI * horizontal radius * vertical radius.
Expand Down Expand Up @@ -526,8 +533,38 @@ function _getArea(objectType, shapeArgs, canvasWidth, canvasHeight) {
) / 2;
// (Ax( By − Cy) + Bx(Cy − Ay) + Cx(Ay − By ))/2
}

return Math.round(objectArea * 100 / (canvasWidth * canvasHeight));
}
// Store the positions of the canvas corners
const canvasWidth = this.width * this._pixelDensity;
const canvasHeight = this.height * this._pixelDensity;
const canvasCorners = [
new DOMPoint(0, 0),
new DOMPoint(canvasWidth, 0),
new DOMPoint(canvasWidth, canvasHeight),
new DOMPoint(0, canvasHeight)
];
// Apply the inverse of the current transformations to the canvas corners
const currentTransform = this._renderer.isP3D ?
new DOMMatrix(this._renderer.uMVMatrix.mat4) :
this.drawingContext.getTransform();
const invertedTransform = currentTransform.inverse();
const tc = canvasCorners.map(
corner => corner.matrixTransform(invertedTransform)
);
/* Use same shoelace formula used for quad area (above) to calculate
the area of the canvas with inverted transformation applied */
const transformedCanvasArea = Math.abs(
(tc[3].x + tc[0].x) * (tc[3].y - tc[0].y) +
(tc[0].x + tc[1].x) * (tc[0].y - tc[1].y) +
(tc[1].x + tc[2].x) * (tc[1].y - tc[2].y)+
(tc[2].x + tc[3].x) * (tc[2].y - tc[3].y)
) / 2;
/* Compare area of shape (minus transformations) to area of canvas
with inverted transformation applied.
Return percentage */
const untransformedArea = Math.round(
objectArea * 100 / (transformedCanvasArea)
);
return untransformedArea;
};

export default p5;