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N14: Updates to space_shooter_rs game #298

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24 changes: 24 additions & 0 deletions content/posts/newsletter-014/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -233,6 +233,30 @@ revamped netcode and the full core set of units.

[ggez]: https://ggez.rs/

### [space_shooter_rs]

![space_shooter_rs_gameplay](space_shooter_rs.gif)

[space_shooter_rs] is a 2D shooter game made with the [Amethyst] game engine.
It is inspired by games like Raiden and the Binding of Isaac.

In September, [Micah Tigley] joined the project and has been collaborating with
[Carlo Supina] to refactor a significant chunk of the codebase. Lots of work has
been on collision detection, combat, and movement. This will allow for easier
future development.

Both developers wrote about the work and their experiences developing space_shooter_rs:

- [How to Revive a Dead Project][carlo-blog-post]
- [Collaborating on Amethyst showcase project: space_shooter_rs][micah-blog-post]

[space_shooter_rs]: https://github.com/amethyst/space_shooter_rs
[Amethyst]: https://amethyst.rs
[Carlo Supina]: https://twitter.com/carlosupina
[Micah Tigley]: https://twitter.com/micah_tigley
[carlo-blog-post]: https://micronote.tech/2020/10/How-to-Revive-a-Dead-Project
[micah-blog-post]: https://mtigley.dev/posts/contributing_to_spaceshooter_rs

## Learning Material Updates

### [Is it easy to draw a line?][Lines]
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Binary file added content/posts/newsletter-014/space_shooter_rs.gif
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