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37 changes: 37 additions & 0 deletions content/posts/newsletter-017/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,43 @@ For full details and a list of breaking changes, see the
[tetra]: https://github.com/17cupsofcoffee/tetra
[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md

### [macroquad]

![macroquad_profiling](macroquad-profiling.gif)
_Macroquad-profiler footage._

[macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM)
game framework built on top of [miniquad].
This month's updates:

- The source code of the previously announced [particles editor][particles-web]
got [released][particles-source].

- A new `telemetry` module was introduced exposing
the frame timing data to any third-party visualisation tool.
For in-game profiling data visualisation the `macroquad-profiler` crate
is available.

[A new book chapter "Profiling" was released][profiling-blog]
with more information on the subject.

- `physics-platformer` is a new optional crate based on Maddy Thorson's
["Celeste and TowerFall Physics" blogpost][celeste-physics] on platformers physics:
[web demo][platformer-web], [source code][platformer-source].

- Also, macroquad was featured in the episode
of the [Rust GameDev Podcast][macroquad-interview].

[macroquad-interview]: https://rustgamedev.com/episodes/interview-with-fedor-logachev
[platformer-source]: https://github.com/not-fl3/macroquad/blob/master/examples/platformer.rs
[platformer-web]: https://not-fl3.github.io/miniquad-samples/platformer.html
[celeste-physics]: https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5
[miniquad]: https://github.com/not-fl3/miniquad
[macroquad]: https://github.com/not-fl3/macroquad
[particles-web]: https://fedorgames.itch.io/macroquad-particles
[particles-source]: https://github.com/not-fl3/particles-editor
[profiling-blog]: https://not-fl3.github.io/platformer-book/profiling.html

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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