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38 changes: 38 additions & 0 deletions content/news/026/index.md
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Expand Up @@ -106,6 +106,44 @@ as [several key differences remain].

## Library Updates

### [godot-rust](https://github.com/godot-rust/godot-rust)

![godot-rust logo](godot-rust.png)

godot-rust ([GitHub][gd-github], [Discord][gd-discord], [Twitter][gd-twitter])
is a Rust library that provides bindings for the Godot game engine.

In the last month, a lot of documentation has been added to the book. The new
entries in [FAQ][gd-faq], [Recipes][gd-recipes] and [Game Architecture][gd-arch]
don't focus on specific APIs, but put them into a bigger context and highlight
typical challenges encountered in practice.

Besides smaller bugfixes, the library itself added support for `serde`
serialization of core types ([#743][gd-743], thanks to Waridley).

In terms of automation and tooling, September was a very productive month:

- Translation of Godot's documentation based on `[bbcode]` to RustDoc with
intra-doc links, making Godot APIs much more readable and discoverable.

- Refactoring of GitHub Actions CI, allowing quick and precise feedback for
contributors.

- Automation of latest documentation, now hosted under
[godot-rust.github.io/docs][gd-docs].

As the godot-rust community keeps growing, the project can now be found
[on Twitter][gd-twitter] with the GodotRust handle.

[gd-faq]: https://godot-rust.github.io/book/faq.html
[gd-recipes]: https://godot-rust.github.io/book/recipes.html
[gd-arch]: https://godot-rust.github.io/book/gdnative-overview/architecture.html
[gd-743]: https://github.com/godot-rust/godot-rust/pull/743
[gd-docs]: https://godot-rust.github.io/docs
[gd-github]: https://github.com/godot-rust/godot-rust
[gd-discord]: https://discord.com/invite/FNudpBD
[gd-twitter]: https://twitter.com/GodotRust

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
Expand Down